GreenXenon
2009-02-10 20:23:52 UTC
My favorite infrared flame is sound-free [i.e. completely silent],
char-free, soot-free, smoke-free, odor-free, ember-free, tar-free, and
ash-free. Pretty much waste-free. No CO2 or H20-vapor either.
The flame does not emit any sonic or mechanical energy to any extent
at any frequency. It is also not affected by wind at all.
The fuels are hydrogen gas, as well as any form of natural gas,
camphor, and any substance that classifies as an alcohol. An alcohol
is a substance that contains carbon and a hydroxyl group [OH].
This flame emits IR light not out of incandescence but due to specific
quantum jumps.
The temperature of this flame is not much different from its
surroundings so incandescence wouldn't occur anyway. This flame feels
warm due to the EM radiation it emits, despite the fact that it's
temperature isn't any higher than the surroundings.
The flame emits coherent light [as a result of specific quantum jumps]
at all wavelengths of the middle-zone* of far-infrared radiation with
equal intensities [intensity = photons-per-second-per-square-meter]
with steady attenuation outside of the middle-zone, finally reaching
zero at the ends of the FIR spectrum
*Let's say the far-infrared spectrum (3,000-1 million nm) is divided
in to 3 equally-wide zones. The first zone has the longer-wavelengths
of far-IR [1 million nm being the longest], the third zone contains
the shorter-wavelengths of far-IR [3,000 nm being the shortest]. My IR
flame emits mostly in the second [i.e. middle] zone of the far-IR.
If the spectral emission of this hypothetical IR fire were graphed,
the emission would peak as a flat-top in the middle-zone. However,
from the short-wave end of the mid-zone to 3,000 nm there is a linear
slant of attenuation from the max at the short-wave end of the mid-
zone to 3,000 nm [where the intensity is 1-photon-per-second-per-
square-meter]. There would also be the exact same attenuation of light-
intensity from the long-wave end of the mid-zone to 1 million nm. At 1
million nm the intensity is 1-photon-per-second-per-square-meter, as
you go in the right direction, the line [indication intensity] goes up
until it reach the mid-zone. The 1st and 3rd zones of emission of the
flame would look like equally big right-angle triangles while the 2nd
would look like a square [or rectangle depending on perspective]
connecting the two triangles.
The EM radiation is coherent in the sense that any photon will be in
phase with other photons of the same wavelength.
The IR flame completely safe. The maximum intensity of EM radiation it
emits is low-enough not to cause any injury, discomfort [physical or
psychological], or damage to any part of any living organism.
The shape and movement of this flame closely-resembles that of
bituminous-coal flame in an environment with:
1. An atmospheric pressure similar to that of Earth.
2. Gravity as strong as the sun.
3. Just enough oxygen for the bituminous-coal to emit a non-flickering
flame.
4. No wind at all.
5. Just enough combustion for the flame to be self-sustaining
[opposite of the gushing flame one gets from a Bunsen burner**]
**From a Bunsen burner, the flame is like a "jet flame" and hence, has
enough pressure to produce that round cone-shaped flame when the gas
is ignited and running. By contrast, a bituminous coal [like most
solid fuels] emits low pressure flammables when ignited [hence there
is no cone or "mushrooming" at all]. The shapes and movements of my
infrared flame are similar to that which would occur if the bituminous
coal was releasing its flammables at the minimum pressure required for
there to be a non-flickering flame.
The candle which emits this flame is made purely out of the highest-
quality crystal goblet.
The flammable substances are pumped through this crystal candle and
then ignited.
Since this flame emits IR-only [invisible to unaided human eyes], a
device that converts IR to visible light will be necessary in order to
see this flame.
This infrared flame could occur in simulated reality. Sadly, in
physical reality, it is way too good to ever be true.
http://en.wikipedia.org/wiki/Simulated_reality
Thanks
char-free, soot-free, smoke-free, odor-free, ember-free, tar-free, and
ash-free. Pretty much waste-free. No CO2 or H20-vapor either.
The flame does not emit any sonic or mechanical energy to any extent
at any frequency. It is also not affected by wind at all.
The fuels are hydrogen gas, as well as any form of natural gas,
camphor, and any substance that classifies as an alcohol. An alcohol
is a substance that contains carbon and a hydroxyl group [OH].
This flame emits IR light not out of incandescence but due to specific
quantum jumps.
The temperature of this flame is not much different from its
surroundings so incandescence wouldn't occur anyway. This flame feels
warm due to the EM radiation it emits, despite the fact that it's
temperature isn't any higher than the surroundings.
The flame emits coherent light [as a result of specific quantum jumps]
at all wavelengths of the middle-zone* of far-infrared radiation with
equal intensities [intensity = photons-per-second-per-square-meter]
with steady attenuation outside of the middle-zone, finally reaching
zero at the ends of the FIR spectrum
*Let's say the far-infrared spectrum (3,000-1 million nm) is divided
in to 3 equally-wide zones. The first zone has the longer-wavelengths
of far-IR [1 million nm being the longest], the third zone contains
the shorter-wavelengths of far-IR [3,000 nm being the shortest]. My IR
flame emits mostly in the second [i.e. middle] zone of the far-IR.
If the spectral emission of this hypothetical IR fire were graphed,
the emission would peak as a flat-top in the middle-zone. However,
from the short-wave end of the mid-zone to 3,000 nm there is a linear
slant of attenuation from the max at the short-wave end of the mid-
zone to 3,000 nm [where the intensity is 1-photon-per-second-per-
square-meter]. There would also be the exact same attenuation of light-
intensity from the long-wave end of the mid-zone to 1 million nm. At 1
million nm the intensity is 1-photon-per-second-per-square-meter, as
you go in the right direction, the line [indication intensity] goes up
until it reach the mid-zone. The 1st and 3rd zones of emission of the
flame would look like equally big right-angle triangles while the 2nd
would look like a square [or rectangle depending on perspective]
connecting the two triangles.
The EM radiation is coherent in the sense that any photon will be in
phase with other photons of the same wavelength.
The IR flame completely safe. The maximum intensity of EM radiation it
emits is low-enough not to cause any injury, discomfort [physical or
psychological], or damage to any part of any living organism.
The shape and movement of this flame closely-resembles that of
bituminous-coal flame in an environment with:
1. An atmospheric pressure similar to that of Earth.
2. Gravity as strong as the sun.
3. Just enough oxygen for the bituminous-coal to emit a non-flickering
flame.
4. No wind at all.
5. Just enough combustion for the flame to be self-sustaining
[opposite of the gushing flame one gets from a Bunsen burner**]
**From a Bunsen burner, the flame is like a "jet flame" and hence, has
enough pressure to produce that round cone-shaped flame when the gas
is ignited and running. By contrast, a bituminous coal [like most
solid fuels] emits low pressure flammables when ignited [hence there
is no cone or "mushrooming" at all]. The shapes and movements of my
infrared flame are similar to that which would occur if the bituminous
coal was releasing its flammables at the minimum pressure required for
there to be a non-flickering flame.
The candle which emits this flame is made purely out of the highest-
quality crystal goblet.
The flammable substances are pumped through this crystal candle and
then ignited.
Since this flame emits IR-only [invisible to unaided human eyes], a
device that converts IR to visible light will be necessary in order to
see this flame.
This infrared flame could occur in simulated reality. Sadly, in
physical reality, it is way too good to ever be true.
http://en.wikipedia.org/wiki/Simulated_reality
Thanks